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Oolite controls
Oolite controls





  1. #Oolite controls manual
  2. #Oolite controls simulator

Thanks to the splendid efforts of Kanthoney, non-linear joystick response curves are finally available in Oolite 1.80. The primary intended use for this in "serious" flight simulators is to match the stick to the actual handling characteristics of a particular real-life aircraft, but naturally, it also allows a person to tweak things to what works best for them.

#Oolite controls simulator

Most good flight simulator games allow players to set up independent, non-linear "response curves" for each axis of their joystick. This was, however, a relatively primitive solution.

#Oolite controls manual

Naturally, some skill was still required, but manual docking and long-range sniping were now practical possibilities, at least. The upshot being that when precision mode was toggled on, much finer control was possible, as small movements of the stick would result in a movement of only 1/3 as much as in normal mode. When enabled, this reduced stick sensitivity by a factor of three, so that to obtain the same degree of pitch, roll or yaw, you now had to move the stick three times as far. To overcome this, "joystick precision mode" was quickly introduced. if you were even a fraction of a millimetre out in either direction, ship roll would not match station roll, and you would either take massive damage, or die horribly. Docking was difficult too, as inputting the correct amount of roll (a matter of only a few millimetres of stick movement) was largely a matter of luck. It was very difficult to accurately line up a shot on a distant target, as even tiny taps of the stick would move the sights from one side of the target to the other. The biggest problem this presented was that, much of the time, even small movements of the stick from the neutral centre position would produce ship movements that were too large for precision control. The further you moved the stick, the faster your ship would roll, pitch or yaw, in direct proportion to the distance you moved the stick. Until now, joysticks in Oolite have behaved in a strictly linear fashion. This guide will hopefully get you up to speed with what is (to me) one of the most exciting new features of Oolite v1.80. Until you understand the concepts behind it, it can be quite confusing. For most Oolite players, the idea of editing Joystick Axis Profiles is likely to be a new one.







Oolite controls